You’ve gotta leave that tile open so that the mechanic who links the lever to the floodgate has a tile to stand on and work on the floodgate. If you’ve got a floodgate built, build it (“x”) right where the water enters the pond, shown below. We need to stop the water from flowing into our fortress if something goes wrong.Īlright.This is a major security flaw If we don’t seal off that passage. We have a passage from the middle of our fortress to the outside.There are two reasons for a floodgate in this situation. While you wait for that, let’s build our floodgate.ġ6.4- Placing a floodgate at the Pond Input It will raise that water one z-level and send it on its way to the south, through our passage, and into the pond. The pump is going to suck water from the north in the tile below (the bottom left tile in the picture above). To give you an idea of what a screw pump will do when you activate it, look at the following picture, grabbed from the magmawiki. The screw pump requires the architecture labor preference to be built. Place it directly south of the river, and make sure in the menu it says “pumping from the north” (this should be by default, but double-check). Once the passage is complete (by the way, this would be a TERRIBLE time to get attacked by goblins) go to build (“b”), Machine Components (“M”), and select the screw pump. Wooden pipe section (carpenter’s workshop)Įnormous wooden corkscrew (carpenter’s workshop)ġ6.3– Placing Screw Pump Next to the River This could take a while, so take the time to create the following items We’re going to dig a passage from our pond on level 120 to the river, like below. It’d be nice to have an endless supply of water connected to our fortress, wouldn’t it? Well we do! Have a look right to the north of our pond, and you’ll see a river flowing west. Looks good? Good! Then step 1 is done, and we can move on to connecting this pond to our nearby river so we can fill it!ġ6.2 – Channeling a passage from the well to the river When it’s finally done being channeled, the same three levels should look like the following. This isn’t a death pit, we’ll be covering that in a later segment. We want to make each level smaller than the previous one because that will leave upward slopes so our miners (and anyone who falls in) can get back out. **EDIT** THIS SHOULD BE LEVELS 120, 119 AND 118 Notice that each subsequent level is smaller than the previous one. Use the below picture to see which z-levels to channel on. If you designate everything at the same time, miners will just dig everything completely randomly like idiots, eventually creating a cave-in thus knocking your miners into comas. When 121 is done, THEN designate level 122. Now, dig channels on 3-levels under this area to create the box the water will be held in, BUT, designate level 120, and WHEN IT IS DONE, designate level 121. But we don’t have to worry about that, so…įirst, dig out the area behind the stockpile as follows. You need to either find rock to make a pond in, or line dirt with rock walls and floors. This is good! If you make a water source in dirt it has a chance of getting contaminated. Also, note that when we dig down, the entire pond area is made of rhyolite. This is water, so it makes sense to place it near consumables. We’re going dig our water source on the stockpile floor (and a few floors below it), behind the food stockpile. Holy crap that’s a lot of steps! We’re going to take this a bit at a time, and we’ll be done in no time. Placing activity zones over the water source.Deactivating the screw pump and closing the floodgate.Activating the screw pump and filling the pond.Linking a lever to the floodgate (and raising the floodgate).Channeling a passage from the well to the river.We’re going to create our indoor pond/water source using the following steps: If I broke this tutorial into skill sections, the intermediate segment begins here, SO LISTEN UP! >:| We’re going to fix that in this section by making an indoor water source, which uses many of the skills you have learned so far, like channeling and activity zones, but introduces some much more complicated skills, like building machinery and controlling water. There is one fatal flaw with that, however the water freezes over in the winter! If you’re dwarfs run out of booze in the winter, they’re either done for, or will be very, very thirsty come springtime. We have plenty of water outside, and if you’ve been following along so far, you set the outside lake as a water source so dwarfs can drink from it.
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